![]() ![]() CentyVin has updated the project titled PicoPD - Bring USB PD3.0 to RP2040 chip.CentyVin has updated the log for PicoPD - Bring USB PD3.0 to RP2040 chip.convolutedmoonscape liked YAHRC - Yet Another Ham Radio Cyberdeck.convolutedmoonscape liked HAMDECK CYBERDECK.convolutedmoonscape liked PERSEUS-9 2023 Update.convolutedmoonscape liked The Obsium Cyberdeck.FulanoDetail has updated the log for DIY Mech/Exoskeleton suit.MmmDee on Teaching A Mini-Tesla To Steer Itself.PEBKAC on Labor Day BBQs May Feature NYPD.Anonymous on Labor Day BBQs May Feature NYPD.Adam on To Give Is Better Than To Receive.Pat on The 2003 Northeast Blackout And The Harsh Lessons Of Grid Failures. ![]() Bruce on Labor Day BBQs May Feature NYPD.The Commenter Formerly Known As Ren on To Give Is Better Than To Receive.Retro Gadgets: The 1974 Breadboard Project 31 Comments It’s a hell of a lot cheaper to just modchip it though considering all you need is an ATTINY and the PsNee code. Granted that still leaves PSone and SCPH-9000 owners out in the cold since they don’t have the port, but it’s better than nothing. I don’t need all the extra expense that comes with piracy if I only want to run small binaries directly loaded from PIO without having to emulate a whole CD drive. I hope someone comes out with a PIO port launcher similar to PSIO, but not for launching pirated games of SDcards. PS1’s CD-R detection is unfortunately quite good, and unlike PS2 it doesn’t try to launch “updates” from the memory card (AFAIK), so the only other non-CD entry point I know of is the PIO port, and getting connectors for that is expensive as hell. This is mildly better than the classic PS1 swap trick since it probably stresses the motor less, but it’s still not quite as good as either a modchip or freemcboot which is just always there ready for you to launch your custom code. The thing is, independence exploit and this hack all require the end-user to have something other than a PS1, which is just never going to be as good as a proper mod that’s just always there with no swap tricks. Then of course, you had to deal with programming the monster that was the PS2. I mean for one thing, the PS2 homebrew scene took off when freemcboot became a thing, before that the closest we had was the independence exploit which required a PS1 game to try and fetch a logo from the memory card and launch a PS2 ELF instead. Posted in Playstation Hacks, Software Hacks Tagged buffer overflow, copy protection, drm, exploit, playstation Post navigation Expect to see memory cards with this exploit preinstalled hit your favorite import site in the very near future. This opens the door to the exploit being used to load other tools, emulators, and indie games, but as the PlayStation homebrew scene is relatively limited when compared to newer consoles, the demand might be limited.Ĭompared to the traditional physical modifications used to play copied games on the PlayStation, this new software approach is far more accessible. is providing not only the save files ready to load on your PlayStation memory card (either through a PC tool, or with the help of a hacked PS2), as well as the complete source code for tonyhax. So far every game tested has worked, even those that span across multiple discs. ![]() Once the tonyhax exploit has been loaded, you simply swap the authentic Tony Hawk disc for whatever burned title you want to play. That payload could be anything, such as a homebrew game, but in this case went all in and developed a simple tool that unlocks the console’s optical drive so it will play games burned to CD-Rs. The name contains the memory address of the payload. Thanks to this oversight, a long and carefully crafted name can be used to load an executable payload into the console’s memory. When the game sees a custom character saved on the memory card it will automatically load the name field to show it on the screen, but it turns out the developers didn’t think to check the length of the name before loading it. A new exploit released by allows users to run copied games on all but the earliest hardware revisions of this classic console, and all you need to trigger it is a copy of Tony Hawk’s Pro Skater 2.Īptly named tonyhax, this exploit uses a classic buffer overflow found in the “Create Skater” mode in Tony Hawk 2, 3, and 4. The original PlayStation might be pushing 30 years old now, but that doesn’t mean hackers have given up on chipping away at it.
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